Wednesday, May 12, 2010

IS absent tuesday.

1. i want to make a glass material technique in 3ds max.
2. i will have to create a model that can use a glassy material to make it look real.
3. This will help make me a better interactive designer because then i can utalize the glass and make something that is very real in the world, plus there are different levels of glass.
4. http://www.tutcity.com/tutorial/glass-material-in-3ds-max.11748.html
5. i can show my model and showcase the use of this technique.

Wednesday, May 5, 2010

Website

1. Do all of the site links work? All but two video links in one page.

2. Do all of the images load correctly. Yes

3. Does the page load from a jump drive on a different computer? Yes

4. What do you like about the page? The Flash to show the graphics

5. What could use improvement? More vibrant style

Wednesday, April 14, 2010

day one of portfolio design



the index page and the top part of the screen for the three other pages

Monday, April 12, 2010

artists statement

definition:
Your artist's statement can be anything you want it to be, but primarily, it should help potential buyers, students or employers to understand what you believe to be the most important aspects of your art and the techniques you use to make it. The statement should summarize these things in as few words as possible, preferably short ones, and not be a lengthy dissertation on your place in the future history of art

mine:
Many things in this world are overlooked. the most simplistic designs have the ability to make a mind wonder. my work is of all things in this world, simple and exotic.

good and bad

Good.
shaun venish venish.com
shane kavanagh urbancool.net
alex pardee eyesuckink.com
Bad.
nate smith natesdesign.com

Tuesday, April 6, 2010

iPad

The iPad is basically just an oversized iPod and will receive the same amount of hype and the same amount of evolutionism that the original iTouch got when it came out. There will be lots of people that get one and it will be really cool but it won’t be the changing factor in how most people compute. A majority of the populous will still rely on the desktops and laptops in the world for most of their computer needs. I think that the iPad will become a mobile web surfing and game player just like its older brother, the iPod. It is not an actual computer by the means of say a Dell or HP, it’s more of a cool little accessory. Saying the iPad is in the same computer category as a laptop is like saying the iTouch is a computer, yes it can surf the web but that doesn’t mean it should be considered a computer. Even a TiVo can surf the web. Also, as for inspiring a new class of computer, the idea of a touch screen has not been a new idea as of the past ten years. There are tons of different companies that have made different computers that have interactive screens that don’t need a mouse. I personally think that most people need a mouse for the precision needed to navigate on a screen, the population feels more comfortable with a pointer on the screen instead of controlling it will your finger. Overall, the iPad is just a supped up iTouch and that’s all it will ever be.

Wednesday, February 3, 2010

My WIWTD Project

To make realistic looking fire:
From Geometry > Particle Systems > Super Spray

use the super spray to make a super spray emitter

Next, From Viewport Display, choose Mesh. From Particle Quantity choose Use Total and enter 470. Under Particle Motion enter 3 for the Speed. Under Particle Timing enter -30 for Emit Start, 200 for Emit Stop, and 200 for Display Until. Under Particle Size enter 20

Still in Particle Size, enter 0 for Grow For, and enter 25 for Fade.
Under Particle Type > Standard Particles, choose Facing.
Choose 9 for spinners

Make sure the Particle Emitter is selected, and then press the Assign Material to Selection button. Under Shader Basic Parameters choose Face Map – every particle should have its own unique map. Under Blinn Basic Parameters, press the blank slot beside Opacity, so as to choose a map for the basic opacity material for the emitter

This is our basic shape for the fire. The smoke map gives the advantage of being applied as one continuous image on the particles, as if the particles were a single plane, and at the same time you have the option of Face Map toggled on for the use of other maps! Still, the edges of the particles are harsh and need to be smoothed

The mask map we will apply will omit the harsh edges of every particle; the black colour that the mask map will draw around a single particle will be regarded by Max as zero opacity, and thus we will have a smoothed particle with the map shown only on the white part of the mask

In the Gradient map panel, under Gradient Parameters > Gradient Type, choose Radial. Click on the Color 2 slot and change to full white; click on the Color 3 slot and change to Red 128, Green 128, Blue 128, Hue 0, Sat 0, Value 128

Now in the Gradient panel, under Gradient Parameters, change Color 1 to full black, Color 2 to full black, and in Color 3 enter Red 255, Green 231, Blue 80, Hue 37, Sat 175, Value 255. In Color 2 Position, enter 1

Now in the Gradient panel, under Gradient Parameters, change Color 1 to full black, Color 2 to full black, and in Color 3 enter Red 255, Green 231, Blue 80, Hue 37, Sat 175, Value 255. In Color 2 Position, enter 1

This negative value will make our fire glow!!!

BAM! FIRE!